Written by
Elan Mastai & Michael Roesch
FADE IN: 1 1 EXT. FOREST - NIGHT A dense forest on a dark, misty night. YOUNG EDWARD CARNBY (age 10), small, thin, and terrified, runs for his life. 2 The forest is pitch black. Young Edward ducks between trees, under branches, not stopping for anything, GASPING for breath. He doesn't turn to look behind him. He just runs as fast as he can. P.O.V. CREATURE: Tomething chases Young Edward through the dark forest. Its P.O.V. is skewed, inhuman. It is gaining on him. As Young Edward runs, beams of light become visible through the closely packed trees. Something is up ahead, something bright. Edward runs towards it. Young Edward bursts out into a clearing in the woods, running towards the bright light. P.O.V. CREATURE: The light stops whatever is chasing Young Edward at the edge of the forest. What is making the light isn't visible, only Young Edward's silhouette running towards the blinding light. EXT. FOREST - LATER THAT NIGHT 1A 1A SUPER: 20 YEARS AGO The beams of a dozen flashlights cut through the mist of the dark forest. A dozen uniformed DEPUTIES move through the forest, shining their flashlights around, searching. The trees tower over them. A low fog hangs in the air. The flashlight beams can barely penetrate it. EXT. ORPHANAGE - NIGHT 2 A large and stately old house stands on the edge of town. A small, dense forest stretches out behind it. The sign on the front reads: OUR LADY OF PERPETUAL LIGHT ORPHANAGE. (CONTINUED) 2. CONTINUED: Several patrol cars are parked along the Orphanage's gravel driveway. DEPUTIES mill around the front lawn. Another patrol car pulls up. Out of it steps the SHERIFF (late 40s). DEPUTY ADAMS (mid-30s) approaches him. SHERIFF What's going on, Adams? DEPUTY ADAMS Twenty kids live at this orphanage, Sheriff. All twenty have gone missing. SISTER CLARA (mid-40s), an anxious-looking nun, stands on the front porch, wrapped in a shawl. She speaks with two DEPUTIES. The Sheriff walks up and listens in. SISTER CLARA After the power went out, I went to check on the children. But their beds were empty. Every one of them. They just disappeared... EXT. FOREST - LATER 3 3 The Deputies sweep through the forest with their flashlights. The trees are close together, blocking out the moonlight. A thick mist hangs in the trees. As Deputy Adams moves through the forest, he sees a bright light streaming through the trees up ahead. EXT. FOREST CLEARING 3A 3A Deputy Adams comes through the trees and emerges into a clearing in the woods. He sees a Shed in the clearing up ahead. A bright light is posted over the Shed's front entrance. 4 EXT. SHED - MOMENTS LATER 4 Deputy Adams shines his flashlight around the outside of the Shed. He sees that the door is open just a crack. On the door is a sign marked: DANGER, along with the symbol for ELECTRICITY. INT. SHED - MOMENTS LATER 5 5 Deputy Adams enters the Shed. (CONTINUED) 3. CONTINUED: The Shed is small, packed with electrical equipment, power cables, and various implements for repairing power lines. Deputy Adams sweeps through the Shed with his flashlight. He approaches a large transformer module that sits at the back of the Shed. It HUMS and CRACKLES with electricity. There's a LOW SHUFFLING sound. Deputy Adams stops. He carefully peers around behind the transformer. The space is too small for a full-size person. But sitting on the ground behind the transformer is Young Edward. He clutches himself, shivering, frightened. EXT. ORPHANAGE 6 6 The Sheriff stands with his Deputies. His walkie-talkie CRACKLES to life. DEPUTY ADAMS (ON THE WALKIE-TALKIE) Sheriff! I found one! White, male, about ten years old. Looks to be unharmed. He's in a utility shed maybe half a mile from the orphanage. INT. SHED 7 7 Deputy Adams approaches Young Edward. He takes off his jacket and wraps it around Young Edward's shoulders. Young Edward pulls the jacket around him and smiles, still scared, but happy to see the Deputy. DEPUTY ADAMS Are you okay, son? Are the other kids around here? YOUNG EDWARD I don't know... I don't remember... DEPUTY ADAMS Why don't we start with your name? Do you remember your name? YOUNG EDWARD Edward... Edward Carnby. 4. INT. AIRPLANE - DAY 8 8 SUPER: 20 YEARS LATER EDWARD CARNBY (early 30s), lean and intense, wakes up. He quickly looks around to get his bearings. He sits in a large commercial airplane. The compartment is full of seated PASSENGERS. SMALL BOY (age 8) sits next to Carnby, looking up at him. The Small Boy's MOTHER (early 40s) sleeps next to him. SMALL BOY Did you have a nightmare? Carnby looks at the Small Boy, curious. He doesn't respond. SMALL BOY (CONT'D) You ate cheese with dinner. My mommy says cheese gives you nightmares. Want to see my coloring book? The Small Boy has a Halloween-themed coloring book open on his lap. It's a graveyard scene, full of cartoon drawings of ghosts, werewolves, and vampires. SMALL BOY (CONT'D) I think there's a vampire living in my closet, but my mommy says vampires and ghosts aren't real. She says there's nothing to be afraid of in the dark. Carnby weighs what he's going to say. CARNBY Your mother is wrong. Being afraid of the dark is what keeps most of us alive. The Small Boy's eyes open wide. SMALL BOY Everybody else tells me not to be afraid. CARNBY That's because they don't know the truth. SCENES 9 TO 12 OMITTED 5. EXT. AIRPORT TERMINAL - DAY 13 13 Carnby exits the Terminal and heads over to a row of taxis waiting outside the Terminal. He doesn't carry a suitcase. CARNBY (V.O.) So, maybe you're thinking I'm an asshole, trying to scare this poor kid for no reason. But that's where you're wrong. Because I've got my reasons. There's a world around you that you've trained yourself not to see. You've willfully closed your eyes. But your fear of the dark is not a weakness. It's there to protect you from things you'd better pray you never see. My eyes were forced open a long time ago. Now I know. Just because you can't see something, doesn't mean it can't kill you. Carnby steps into the first taxi waiting in the row. The taxi shifts into gear and drives off. Another taxi is parked up ahead. As Carnby's taxi passes it, the second taxi pulls out and follows it. INT. PINKERTON'S TAXI - CONTINUOUS 13A 13A Behind the wheel of the taxi sits JAMES PINKERTON (early 50s). His face is drawn, grim. He wears dark sunglasses. The DRIVER lies dead in the backseat of Pinkerton's taxi. Carnby's taxi can be seen through the front windshield, driving up ahead. EXT. CITY STREET - DAY 13B 13B The two taxis drive through traffic. Pinkerton's taxi lags a few cars back, but matches Carnby's taxi move for move. INT. CARNBY'S TAXI 13C 13C The CABBIE (late 20s), manic bordering on crazy, steers through traffic. Carnby rides in the backseat. He looks out the back windshield. A few cars back, Pinkerton's taxi follows them. Carnby takes a burlap sack out of his trench-coat pocket. Inside the sack is a stone carving of a demonic-looking head. (CONTINUED) 6. CONTINUED: The edges are soft, worn-down, the detail roughed away. But it is clearly not a human face. Carnby puts the carving back in his trench-coat pocket. CABBIE You travel light. CARNBY Trust me, I'm carrying enough baggage for the both of us. The Cabbie CHUCKLES as he steers through traffic. CABBIE That's pretty funny, man. What do you do? CARNBY You really want to know? CABBIE Yeah, man. Hearing about my passengers' lives keeps the job interesting. CARNBY I'm a paranormal investigator. CABBIE Get the fuck outta here! Beat. CABBIE (CONT'D) What does that mean exactly? CARNBY I'm an effective solution to unusual problems. Carnby turns to look out the back windshield. Pinkerton's taxi is still following from a few cars back. CARNBY (CONT'D) Speaking of which, that taxi's been following us since the airport. CABBIE No shit? Want me to lose him? CARNBY If you can... The Cabbie GUNS the motor and speeds off. 13CC EXT. CITY STREETS 13CC Carnby's taxi accelerates down the street, pulling away from Pinkerton's taxi. As soon as it's evident that they are on to him, Pinkerton's taxi speeds up to give chase. The two taxis rocket down the streets, swerving past cars, SCREECHING around corners. Carnby's taxi speeds down the streets, narrowly avoiding collisions with other cars and PEDESTRIANS. Pinkerton just plows through whatever's in his way, SMASHING past other cars, forcing Pedestrians to jump out of the way. Pinkerton accelerates and tries to force Carnby's taxi off the road. The taxi's GRIND against one another. Carnby's taxi SCREECHES around a corner, speeding into a side street that leads to the Market Street. 7. EXT. MARKET STREET 13D 13D A busy street crowded with PEDESTRIANS, open shops, and produce stalls. Carnby's taxi races down the busy Market Street, followed by Pinkerton. They swerve and SCREECH down the Street, cutting off other cars, and narrowly avoiding Pedestrians. But then Pinkerton's taxi ZOOMS up beside Carnby's taxi and BUMPS into it with a GRINDING CRUSH of metal. Not stopping, Pinkerton's taxi continues to GRIND into Carnby's taxi. The momentum pushes Carnby's taxi around sideways. Pinkerton's taxi then SLAMS Carnby's sideways taxi into a parked car with a CRUSH of metal and SHATTERING glass. There's a moment as Carnby, trapped inside the CRUSHED taxi and Pinkerton, flooring the accelerator to add more pressure, exchange a look. Pinkerton's expression is fierce. Pinkerton gears the taxi into reverse, backing up in order to smash into Carnby's taxi again. The Cabbie is trapped by the crushed front of the taxi. His face is covered with a spiderweb of deep cuts. The Cabbie struggles to get loose. CABBIE I'm trapped, man! CARNBY I'll draw him away... As Pinkerton's taxi backs up, it CRASHES into a Van driving by, knocking it over onto its side and spilling the contents of the Van onto the street. This gives Carnby the brief moment he needs to extract himself from the crushed taxi. He wrenches himself out the window, just in time to see Pinkerton's taxi accelerating towards him. Carnby bolts away from the crushed taxi and the trapped Cabbie. Pinkerton immediately swerves his taxi, aiming it right for the running Carnby. Pinkerton's taxi rockets towards him. (CONTINUED) 8. CONTINUED: Carnby leaps out of the way as Pinkerton's taxi CRASHES into the side of a Building, narrowly missing him. Pinkerton's taxi is CRUMPLED in a CRASH of metal and glass. Carnby narrowly avoids being crushed between the taxi and the building. With fluid grace, Carnby rolls to safety, landing on his feet. With a quick look back over his shoulder at Pinkerton in his crumpled taxi, Carnby runs. Pinkerton steps out of his taxi, seemingly unhurt by the crash. He looks around, but can't see Carnby anywhere on the street. Pinkerton runs for an iron-wrought staircase that leads up to a Pedestrian Bridge that hangs over the Street. At the top of the Pedestrian Bridge, Pinkerton looks up and down the street. He spots Carnby, running through the crowd of Pedestrians. Pinkerton leaps off the Pedestrian Bridge, arcing through the air with superhuman force. Pinkerton TACKLES the running Carnby to the ground, SLAMMING into him with a tremendous impact. But Carnby is quick. He takes the hit and spins Pinkerton around with a martial-arts kick. The kick sends Pinkerton CRASHING through the front window of a Bakery. INT. BAKERY 13E 13E Pinkerton comes CRASHING through the display window, landing in a pile of sticky buns and broken glass. But seemingly unfazed, he just picks himself up and walks back out the front door. EXT. MARKET STREET 13F 13F Carnby stands in a crowd of BYSTANDERS, watching in surprise as Pinkerton exits the Bakery, his expression fierce. Pinkerton immediately spots Carnby and comes after him. Carnby bolts away, running into a Herbalist Store across the street. 9. INT. HERBALIST STORE 13G 13G Jars of different shapes and sizes containing a variety of medicinal herbs and other such substances are on display. Carnby runs into the Herbalist Store, making his way through the displays. Pinkerton leaps right through the Herbalist Store's front display window in a hail of SHATTERED glass. He tackles Carnby, CRASHING through the jars on display. Pinkerton SLAMS Carnby to the ground. He grabs Carnby's head and SMASHES it against the floor once, then twice. Pinkerton tears open Carnby's trench-coat. He pulls out the burlap sack. He opens the sack, confirming the stone carving is inside it. While Pinkerton inspects the stone carving, Carnby's hand quietly moves to a large glass jar lying next to them. Carnby SMASHES the glass jar over Pinkerton's face. He grabs the stone carving out of Pinkerton's hand, scrambles to his feet, and runs. EXT. ALLEY 13H 13H Carnby BURSTS out of the Herbalist Store's back door, exiting out into a small, cluttered Alley. Carnby lands hard in the debris, but he rolls with the fall and is back up on his feet, running. The Alley ends in a high Wall with a Billboard on top of it. The Wall has a railing along one side. Carnby vaults over the railing and keeps running. The Alley is crowded with WORKERS unloading crates out of the loading dock of the Ice Factory. A BEAT COP walks by. Carnby runs past the Beat Cop, just barely bumping into him. But as Carnby passes him, he deftly grabs the Beat Cop's gun from his holster. The Beat Cop doesn't even notice his gun is missing as he turns, annoyed to see Carnby racing away. (CONTINUED) 10. CONTINUED: BEAT COP Hey! Pinkerton runs out of the Herbalist Store's back door. He runs directly at the high Wall. Pinkerton leaps up, scrambling right up the side of the Wall. He hauls himself up the Billboard, until he's standing at the top of the Billboard itself. Pinkerton looks down below and spots Carnby running into the loading dock of the Ice Factory. Pinkerton leaps off the Billboard. The Beat Cop looks up, stunned to see Pinkerton leaping towards him. Pinkerton lands on top of a moving dolly of crates, CRUSHING the crates on it. The WORKER pushing the dolly falls back, shocked. Pinkerton leaps off the dolly and keeps chasing after Carnby. The Beat Cop fumbles for his gun. It's not there. Pinkerton smashes the Beat Cop out of the way as he pursues Carnby. The Beat Cop flies into a pile of crates, knocked out. Pinkerton follows Carnby into the Ice Factory. INT. ICE FACTORY 13J 13J The refrigerated Ice Factory is filled with neat rows of ice blocks. FACTORY WORKERS mill about, transporting the blocks of ice through the Factory. Carnby hides between the rows of ice blocks. He checks the Beat Cop's gun to make sure it's loaded. It is. Carnby stops, sensing something. In one fluid motion, Carnby suddenly spins, turning in the other direction and FIRING the gun. We follow the bullet as it rockets through the Ice Factory. It WHIZZES along, until we see Carnby's intended target. Pinkerton comes through the Ice Factory, running at Carnby. The bullet flies directly at him. The bullet hits Pinkerton in the shoulder. But it only seems to anger Pinkerton further. He keeps running at Carnby. (CONTINUED) CONTINUED: Pinkerton leaps at Carnby. Carnby FIRES again. But Pinkerton dodges the bullet and it hits a block of ice, SHATTERING it in a hail of ice shards. Pinkerton rolls with his dodge and races off into the stacks of ice blocks. Carnby tries to track Pinkerton's movements through the ice stacks. He hears the sound of Pinkerton MOVING, but can't see him. His gun is ready. He searches around. Suddenly, there's a RUSH of movement behind him. Carnby dodges just as Pinkerton's fist comes flying out. Pinkerton connects with an ice block, SHATTERING it. Carnby is backed into a dead end in the Ice Factory. He turns to face Pinkerton, gun ready. But Pinkerton is on him too quickly. He lunges at Carnby, hoisting him over his head and SLAMMING him down on a conveyer belt. Pinkerton drags Carnby along the conveyer belt. But Carnby grabs a hanging chain to steady himself. With a quick kick, Carnby uses the momentum to flip Pinkerton over him. Pinkerton flies through the air towards a large ice pick wedged into the wall. The sharp point of the ice pick punches right through Pinkerton's torso, impaling him. He is immediately killed. Carnby leans up against the wall, steadying himself. He pulls the stone carving out of his pocket to check it. In the fight, the carving has been cracked into pieces. But the broken carving reveals something hidden inside it, a small gold artifact that was concealed in the carving. The artifact is a gold circle, flat on the top and bottom, its thick round side engraved with intricate Abkani symbols. This is the lynchpin artifact, the piece which connects the other artifacts together. SCENES 14, 15, AND 16 OMITTED EXT. MUSEUM - DAY 17 17 The elegant Museum of Natural History. A wide staircase leads up to an entranceway surrounded by stone pillars. Over the front of the Museum hangs a large banner reading: "SECRETS OF THE ANCIENT ABKANI COMING SOON". INT. MUSEUM/MAIN HALL - DAY 18 18 The high-ceilinged Main Hall of the Museum. Glass display cases are set up to showcase archeological artifacts. ALINE CEDRAC (late 20s), studious but dynamic, stands in front of a display case. She carries a clipboard. A heavy-set GUARD (early 50s) approaches, followed by a DELIVERY GUY (late 20s), who hauls in a crate on a dolly. GUARD Got another delivery, Ms. Cedrac. Aline checks her clipboard. ALINE I don't have anything scheduled. What museum was it transferred from? The Delivery Guy reads the information on his clipboard. DELIVERY GUY For Dr. Hudgens, from Dr. Hudgens. ALINE It's probably an error. It must be for the big Abkani show. DELIVERY GUY Abkani? What the hell's Abkani? GUARD Ancient Native American civilization. They were this super-advanced culture, but something like ten thousand years ago, they just disappeared. LINE You've been reading up. GUARD Not much else to do around here at night. Aline picks up a crowbar and approaches the crate. DELIVERY GUY Says here it's not to be opened by anyone but Dr. Hudgens. (CONTINUED) 13. CONTINUED: GUARD This is Aline Cedrac. She's the assistant curator. ALINE We've got Abkani artifacts coming in from museums around the world. Until Hudgens gets back, I'm doing all the cataloguing anyway. Aline pries open the lid of the crate with the crow-bar. Out of the packing foam, Aline lifts up a heavy stone tablet carved with elaborate Abkani symbols. Aline holds it up, fascinated. GUARD Where is Hudgens anyway? The show opens in a few days. ALINE Off on another archeological goosechase. He thinks he's finally found the Erebus. GUARD So he sticks you with the work. At least it keeps your mind off your boyfriend. Aline pleasant expression suddenly turns awkward. LINE I'll be in my office if you need me. Aline quickly walks off, taking the stone tablet with her. DELIVERY GUY What was that all about? GUARD Damn it... I shouldn't have said that. Her boyfriend's been missing for the last three months. Delivery Guy shakes his head at the Guard. DELIVERY GUY Nice going, jack-ass. EXT. SHIP DECK - DAY 19 19 A large Ship out on the open sea. (CONTINUED) 14. CONTINUED: CREWMEN scurry around the deck attending to a huge crane that hangs over the side of the Ship. Chains leads from the crane into the water. DR. LIONEL HUDGENS (mid-60s), wiry and severe with a sharp intelligence, stands on the deck with CAPTAIN CHERNICK (late 40s). They look down at the water. CAPTAIN CHERNICK They say a sunken ship is like a grave. It should never be disturbed. HUDGENS I've been searching for the Erebus for twenty years, Captain. Now that I've found it, I'm afraid your ill-informed superstitions aren't enough to stop me. EXT. WATER SURFACE 20 20 Two DIVERS in high-tech Newt Suits break the surface. They signal to Captain Chernick. EXT. SHIP DECK 1 21 Hudgens nods to Captain Chernick. HUDGENS Bring it up. Captain Chernick signals to his Crewmen. The crane is engaged. The chains run through the mechanism of the crane, pulling something to the surface. The crane GROANS under the weight. Captain Chernick looks nervous as the crane SHUDDERS with the strain. EXT. WATER SURFACE 22 22 Out of the ocean, the crane raises a large, heavy container. The container is about eight feet long. It is battered and damaged by the ocean water, and covered in barnacles. INT. CARNBY'S LOFT - DUSK 23 23 Carnby unlocks the multiple locks on the front door to his Loft and enters. (CONTINUED) 15. CONTINUED: As Carnby walks through the Loft, he passes his answering machine. The MESSAGES indicator blinks. Carnby presses the button to retrieve his messages. JOHN (ON THE MACHINE) Edward, John here. Hope things went well wherever you were this time. And, please, do not, I repeat, do not tell me about it. Every time you tell me about your latest case, I get nightmares for a week. Anyway, give me a call when you get back. Linda wants to have you by for dinner. Lord knows why, but she seems to like you. And if you haven't scared Aline away yet, bring her along. The Loft is a large, incredibly cool-looking space. In one corner is a lab area filled with high-tech scientific equipment. At another work station, dozens of drawings, maps, and photos are spread out next to a flat-screen computer. A few photos are tacked to a corkboard. Several bookshelves, all crammed with books, line one wall. A old framed photograph sits on a bookshelf, a faded photo of twenty CHILDREN sitting on the front steps of the Orphanage. Sister Clara stands with them. Young Edward sits to one side. A weapons cabinet features racks lined with guns and blade weapons. In another corner is a work-out area. The sleek, modern kitchen and living quarters are in another corner. The bed is set up against a wall of large windows. Outside the windows, the sun is setting. Approaching the lab area, Carnby takes out the lynchpin artifact. He turns it around in his fingers, watching the light glint off it. EXT. DOCKS - NIGHT 24 24 The Ship is docked at a mist-enshrouded pier. Overhead lights along the dock illuminate the area. A transport truck is parked on the Dock just next to the Ship's loading ramp. In front of the ramp, five CREWMEN with automatic weapons stand guard, smoking and looking vigilant. SCENE 25 OMITTED EXT. SHIP DECK - NIGHT 26 26 Standing on the Ship's wide deck, Captain Chernick looks impatient. Hudgens stands over the large, barnacle-covered container. The container is secured with a heavy rusted lock. Two large, muscular men, the FIRST MATE and CREWMAN BARNES, check the chains connecting the container to the huge crane on the deck. They are preparing to load it onto the truck on the Dock. CAPTAIN CHERNICK Don't you want to open it? Make sure it's what you're looking for? HUDGENS The conditions must be perfect. Otherwise, there will be... consequences. Captain Chernick steps up to the barnacle-covered container. He notices that a section of the barnacles have gotten scraped off in the transport. Under the barnacles, the container is revealed to made of gold. Chernick look startled. Captain Chernick rubs the gold spot on the container and looks closely at it. CAPTAIN CHERNICK Is this made of solid gold? HUDGENS Did you know the Abkani were the first civilization to use gold for their valuables? They believed it held the power to contain evil spirits. Thousands of years later, we don't even remember why gold was valuable to us in the first place. Now, let's load it onto the truck. Captain Chernick exchanges a look with the First Mate and Crewman Barnes. They both give him a subtle nod. INT. CARNBY'S LOFT 26A 26A Carnby sits in his lab area, studying the lynchpin artifact under an illuminated magnifying lamp. The computer runs an analysis of the symbols carved into the artifact. The symbols flash by. The computer BEEPS, ready. It has isolated the origins of the symbols. They are ABKANI. (CONTINUED) 17. CONTINUED: Carnby looks over at a photo tacked to the corkboard next to the work station. The photo is of Carnby and Aline. INT. MUSEUM/ALINE'S OFFICE 26B 26B The Office is cluttered with books, maps, diagrams, and strange artifacts. Along one wall are several ceiling-high shelving units, each containing rows of drawers. The drawers hold artifacts from the Museum's collection. Aline inspects the stone tablet. She speaks into a tape recorder, like a coroner recording an autopsy. ALINE The pictograms are late-period Abkani. It seems to be some sort of... prophecy. Shadows that make ghosts of men. The world of light consumed by darkness. This is the first indication I've ever seen that the Abkani had a myth about the end of the world. EXT. SHIP DECK 26C 26C Captain Chernick approaches Hudgens at the container. The First Mate and Crewman Barnes stand quietly behind them. CAPTAIN CHERNICK If the container's made of gold, whatever's inside must be worth a fortune. HUDGENS You have no idea... Chernick pulls out a pistol. CAPTAIN CHERNICK But I'm looking forward to finding out. Chernick smacks Hudgens across the face with his pistol. Hudgens gives Chernick a grim look. HUDGENS I suppose one should not be surprised when mercenaries act mercenary. rewman Barnes grabs Hudgens and twists his arms behind his back, incapacitating him. The First Mate pulls out a revolver and points it right at Hudgens' face. Captain Chernick wedges a crowbar into the container's lock. (CONTINUED) 2 18. CONTINUED: HUDGENS (CONT'D) You're making a terrible mistake. CAPTAIN CHERNICK The only mistake would be letting you walk out with whatever's in there. Barnes... Crewman Barnes SMASHES Hudgens' head against the container. Hudgens is dazed from the blow. CAPTAIN CHERNICK (CONT'D) Throw him in there. Crewman Barnes throws the dazed Hudgens into a Storage Room built onto the Deck. He slams the thick metal door closed. The door has a small, glass-covered peephole built into it. Chernick pries open the lock with the crowbar. Chernick hands the First Mate the crowbar and he jams it into the handle of the door, wedging it closed. INT. SHIP STORAGE ROOM - CONTINUOUS 27 27 Hudgens struggles to his feet. He BANGS on the door, trying to pull it open. HUDGENS Captain! Don't open it! EXT. SHIP DECK - CONTINUOUS 28 28 The First Mate and Crewman Barnes watch in fasciation as Captain Chernick prepares to open the gold container. C APTAIN CHERNICK Let's see what all the fuss is about... He opens the container. With a deep SIGH, the vacuum of dry air escapes. INT. CARNBY'S LOFT - AT THAT MOMENT 9 29 Carnby sits in front of his computer. He scans through screens of information relating to Abkani civilization. Carnby suddenly winces in intense pain. He clutches his head, staggering to his feet. He knocks over a desk lamp and a chair as he stumbles back. (CONTINUED) 19. CONTINUED: Grabbing his head and trying to shake off the pain, Carnby collapses unconscious to the floor. He is out cold. On the work station, the lynchpin artifact starts to glow. INT. JOHN'S HOUSE/BEDROOM - AT THAT MOMENT 30 30 JOHN HOUGHTON (early 30s) lies asleep in his bed next to his wife, LINDA HOUGHTON (early 30s). Suddenly, John opens his eyes. John quietly sits up and gets out of bed. Linda is woken up, but just barely. John walks out of the room. LINDA John? Linda rolls over and falls back asleep. EXT. JOHN'S HOUSE - NIGHT 1 31 John exits the house. He walks down the front path and out into the night. INT. CARNBY'S LOFT - AT THAT MOMENT 32 32 Carnby lies unconscious on the floor. The lynchpin artifact glows brightly, emitting a LOW HUM. 3 INT. MUSEUM/MAIN HALL - AT THAT MOMENT 2A 32A A low wind wafts through the Main Hall. Air flows through the space, swirling dust along the floor. A banner hanging from the ceiling ripples from the breeze. SCENE 33 INCORPORATED INTO SCENE 34 INT. MUSEUM/ALINE'S OFFICE - AT THAT MOMENT 34 34 Aline sits at her desk, her back to the shelving units. She inspects the stone tablet and takes notes. In one of the shelving units, a faint glow emanates out of a closed drawers. Something in another drawer begins glowing. Then the contents of a third drawer start to glow. (CONTINUED) 20. CONTINUED: Out of the three drawers, a LOW HUM is emitted. Aline looks up, tilting her head to hear the LOW HUMMING. She turns around to face the shelving units. She is surprised to see the strange glow coming out of the three drawers. She cautiously approaches the shelving units. She reaches a hand out to open the first glowing drawer. SCENE 35 OMITTED EXT. SHIP DECK - AT THAT MOMENT 36 36 As the First Mate and Crewman Barnes watch in anticipation, Captain Chernick opens the gold container all the way. The container is empty. The lights along the Deck start to flicker. INT. SHIP STORAGE ROOM 37 37 The lights in the Storage Room start to flicker on and off. Hudgens looks up at the lights. HUDGENS They're faster than I thought... SCENE 38 OMITTED INT. SHIP DECK 39 39 he lights continue to flicker. Captain Chernick turns to the Storage Room door. He looks back at the First Mate and Crewman Barnes. CAPTAIN CHERNICK Kill him. The First Mate and Crewman Barnes pull out revolvers. They approach the Storage Room door. There's a WHOOSH of movement behind them. The three men all turn, surprised. But nothing is there. Suddenly, Captain Chernick is thrown back by something invisible. He is hoisted into the air. He looks shocked. Captain Chernick seems to be floating just above the ground, although it is clear something invisible is holding him up. (CONTINUED) 21. CONTINUED: The First Mate and Crewman Barnes look on, stunned, their revolvers aimed at the floating Captain. Captain Chernick's body contorts, as if something had been thrust into it. With a burst of blood, a hole is ripped into his torso, killing him. Captain Chernick's lifeless body is dropped to the ground. Terrified, the First Mate and Crewman Barnes aim their 4 revolvers at the empty air. They OPEN FIRE. INT. SHIP STORAGE ROOM 0 40 Hudgens stands at the door, listening to the GUNFIRE. He looks through the peephole in the door. The peephole is dirty, hard to see through. Something frantic is happening outside the door, but it's hard to see exactly what. There is more GUNFIRE and then SCREAMING. Short BURSTS of AUTOMATIC GUNFIRE follow, and more SCREAMING. And then, all is quiet. Hudgens grabs a discarded metal rod and jams it into the door handle, wedging it closed. He backs away from the door. The only weapon he can see is a box-cutter. He grabs it, holding it out in front of him. Suddenly, there's a CRASH at the door. Something pushes at the door, trying to get in. The door RATTLES and THUMPS from the impact. Hudgens, still holding the box-cutter, strains against the door, using all the effort he can muster to keep it shut. The metal rod wedged against the door is starting to buckle. Suddenly, the door is still. Hudgens waits. Nothing. There's a CRASH as another impact hits the door. The RACKET is even more intense. But the door holds. Finally, the thrashing stops. All is quiet again. The lights in the Storage Room stop flickering. They come back on. Hudgens listens, straining to hear anything at all. Cautious, Hudgens pulls away the metal rod. He gingerly touches the door. With a long CREAK, it slowly swings open. The crowbar was shaken loose from all the impacts. (CONTINUED) CONTINUED: SCENES 41 TO 44 OMITTED SCENE 45 INCORPORATED INTO SCENE 40 46 46 INT. SHIP DECK - CONTINUOUS Hudgens steps out of the Storage Room. He looks around the Deck. Mist blows in off the water. The night is quiet. Bodies lie everywhere, Captain Chernick, the First Mate, Crewman Barnes, the other Crewmen. Their weapons lie next to their slashed, ripped open bodies. Bullet holes are pocked around the Deck. Streaks of blood are smeared everywhere. Shell casings and corpses are all that remain of the battle. Tense, carefully looking around, Hudgens walks up to the empty gold container. He reaches into it, pressing a concealed panel at the back of the container. The panel opens, revealing a small artifact. The artifact is a thin hollow cylinder with a thick little protrusion on one end. It is covered in Abkani symbols. Hudgens takes out the artifact. He turns it around in his hand. He looks pleased. SCENE 47 OMITTED INT. BUREAU 713/HALLWAY - NIGHT 48 48 Everything in Bureau 713's Headquarters looks sleek and high- tech. There are no windows anywhere. COMMANDER BURKE (late 30s) strides purposefully down the hallway. He is confident to the point of arrogance. His second-in-command, AGENT MILES (mid-30s), driven and efficient, hurries to keep up. BURKE his better be good, Miles. AGENT MILES Sir, we're getting some strange readings in the control room. (CONTINUED) CONTINUED: BURKE his is Bureau 713. "Strange" doesn't even crack my radar. Now what's the situation? AGENT MILES Well, sir, normal levels of paranormal activity range from three to five... BURKE condescending) Yes Miles. And what level are the sensors picking up now? Burke and Miles arrive at the Control Room. Burke nods to two BUREAU GUARDS standing at the entrance. AGENT MILES We don't know. Burke stops and looks at Agent Miles for the first time. AGENT MILES (CONT'D) They only go up to 50. Agent Miles opens the door to the Control Room. 4 INT. BUREAU 713 HEADQUARTERS/CONTROL ROOM - CONTINUOUS 9 49 Inside the Control Room, the banks of monitors and sensors are all lit up. Streams of data flow across the monitors. Burke and Miles stand at the doorway. AGENT "KRASH" KRASHINSKY (mid-30s), a cool and collected female tech-geek, scans through data on the monitors. She always wears a headset. BURKE What are we looking at, Krashinsky? KRASH Electromagnetics off the scale, Commander. AGENT YONEK, a Control Room techie, adjusts the sensors. AGENT YONEK Recalibrating sensors now, sir. Burke looks concerned for the first time. 24. INT. ORPHANAGE/DEN - NIGHT - TWENTY YEARS AGO 50 50 Young Edward (age 10) walks through the Den. The lights are all out. The Den is musty, but clean. A sliver of light glows from underneath the doorway to Sister Clara's bedroom. Young Edward KNOCKS softly on the door. Sister Clara opens the door. She wears her nightgown. SISTER CLARA Still having trouble sleeping, Edward? You can't stay up all night, you know. YOUNG EDWARD Sister, something's happened. SISTER CLARA What is it, Edward? YOUNG EDWARD They're not gone anymore. The others are back. SCENE 51 AND 52 INCORPORATED INTO SCENE 50 5 INT. ORPHANAGE/CHILDREN'S ROOM - NIGHT - TWENTY YEARS AGO 3 53 Sister Clara throws open the door to one of the children's bedrooms. Ten beds are lined up along the wall. All ten of them have CHILDREN asleep in them. Sister Clara GASPS, holding her hand to her mouth. INT. CARNBY'S LOFT - DAY 54 54 Carnby lurches awake. He is still lying on the floor. His cellphone is RINGING. Carnby gets to his feet, rubbing his temples, trying to get his bearings. He answers his cell. CARNBY (groggy) Hello? LINDA (ON THE PHONE) Edward, thank god! CARNBY Linda, what's wrong? (CONTINUED) 5 25. CONTINUED: LINDA (ON THE PHONE) (hysterical) It's John. I woke up and... he's just gone. All his clothes are here. His car's in the garage. It's like he just got up in the middle of the night and walked out. EXT. JOHN'S HOUSE/FRONT PORCH - DAY 5 55 Linda stands on the Front Porch, her eyes red from crying. Carnby is just leaving. He holds some recent photos of John. CARNBY I'll figure this out, Linda. I'll find John. Carnby moves to leave. LINDA Edward... you've known each other since you were kids. Did he... did he tell you he was leaving me? CARNBY Of course not. LINDA Then where is he, Edward? What's going on? SCENES 56 AND 57 OMITTED EXT. ORPHANAGE - DAY 57A 57A The Orphanage looks much the same after twenty years. It is slightly more worn-down, but still well-maintained. C arnby drives up the gravel driveway in his black SUV. He pulls to a stop behind an old, battered yellow School Bus. From a window on the ground floor, SISTER CLARA (now mid-60s) watches him. A few CHILDREN play on the Orphanage's front lawn. They all look over at Carnby, curious, eager. Carnby exits his SUV. He looks around at the Orphanage grounds as he walks up the front steps. He smiles at the Children. (CONTINUED) 26. CONTINUED: Sister Clara opens the front door. SOPHIE (age 13) stands with her, eyeing Carnby suspiciously. SISTER CLARA Welcome home, Edward. SOPHIE Should I make some tea? SISTER CLARA Yes. Thank you, Sophie. Sophie sneaks a look back at Carnby as she enters the house. Sister Clara approaches Carnby, smiling warmly. SISTER CLARA (CONT'D) Let me get a look at you. Are you sleeping enough? CARNBY Sister... John disappeared last night. And something happened to me as well. Sister Clara's expression drops. SISTER CLARA It's happening again. A YOUNG GIRL (age 8) runs up to them. She hides behind Sister Clara, staring up at Carnby, curious, a little scared. Carnby smiles at the Young Girl and she ducks behind Sister Clara. But then she sticks her face out to watch him again. CARNBY I need your help, Sister. I need to find the others. SISTER CLARA I'll get their files. SCENE 57B INCORPORATED INTO 57A INT. CARNBY'S LOFT - DAY 57C 57C Carnby is on the phone, sitting in front of his computer. While he speaks, he reads information on the FEDERAL MISSING PERSON DATABASE. The computer processes information. CARNBY I'll let you know as soon as I hear something. (CONTINUED) 27. CONTINUED: Carnby hangs up the phone. Carnby has a list of nineteen names, the grown-up ORPHANS from his Orphanage. Next to each name, Carnby has written a note. Fourteen are missing. Five are unaccounted for so far. Carnby writes a note next to the second-to-last name on the list. Also missing. Four now unaccounted for. On the work station is a stack of the Orphanage's worn-out old file folders. Each file matches a name on the list. The database finishes processing. It has found a match. A MISSING PERSON REPORT flashes onscreen. It's the final name of the list. Carnby makes a note next to the name. Carnby hits PRINT and the report comes out of the printer. He adds it to a small stack of similar reports. Each report has a photo of a missing Orphan, both MALE and FEMALE. One of the photos is of John Houghton. Sixteen are missing. Three are unaccounted for. EXT. RESTAURANT PATIO - DAY 58 58 The outdoor patio of a downtown Restaurant. Carnby sits with a coffee and a cherry pie at a table for two. AGENT PAUL FISCHER (mid-50s), precise but friendly, approaches the table and sits down across from Carnby. FISCHER Why did I agree to this? A WAITER walks up. He puts down a plate of pecan pie in front of Fischer. The Waiter smiles and walks away. CARNBY I ordered for you, Fischer. It's pecan. Fischer gives Carnby a smirk. FISCHER You've got a good memory, Carnby. Fischer takes a bite of the pecan pie. Fischer pulls out a file and slides it across the table. Carnby opens the file. Inside it are photos and reports on the three remaining Orphans from Carnby's list. (CONTINUED) 28. CONTINUED: FISCHER (CONT'D) I tracked down the three you asked about. They all disappeared last night. Same story. No suitcase. No car. Just up and walked out in the middle of the night. CARNBY That means all nineteen are missing. FISCHER I ran full cross-references. Nothing much in common between them. Except they all grew up in the same orphanage. Your orphanage. What's going on, Carnby? CARNBY That's what I'm trying to find out. Carnby gets up to leave. He picks up the file. CARNBY (CONT'D) Thanks Fischer. It's good to know I've still got friends at 713. SCENE 59 OMITTED EXT. MUSEUM - DUSK 60 60 As the sun sets, the streetlights around the Museum all come on in unison, bathing the area in a warm glow. The lights are all on in the Museum. INT. MUSEUM/ALINE'S OFFICE - NIGHT 61 61 Aline sits at her desk, notes spread out in front of her. The notes show various Abkani symbols. She writes down comments in the margins. The phone RINGS. Aline answers it. ALINE Hello? HUDGENS (ON THE PHONE) Did a shipment arrive for me today? ALINE It's a fascinating piece, Dr. Hudgens. I started decoding the pictograms and... (CONTINUED) 29. CONTINUED: HUDGENS (ON THE PHONE) (interrupting) Who told you to do that? That crate was not to be opened. ALINE I was only going to catalogue it for you. HUDGENS (ON THE PHONE) It's not your place to question my instructions, Ms. Cedrac. Leave the tablet alone. I'll catalogue it myself when I get back. ALINE But, Dr. Hudgens, I was just... But Hudgens has already hung up. Aline looks at the receiver, frustrated. She hangs up the phone. She looks up, tilting her head to hear FOOTSTEPS approaching. The Guard KNOCKS on the open door. GUARD There's... somebody here to see you. INT. MUSEUM/MAIN HALL - DUSK 62 62 Aline exits quickly out of a service door, looking anxious. The Guard scurries after her. Carnby stands in front of the Security Desk. ALINE Edward... Aline runs up and embraces Carnby. She holds him tightly. Aline lets go. They hold eye contact. Then, Aline rears back and PUNCHES Carnby in the face. Hard. Carnby takes the hit, rubbing his jaw. CARNBY I missed you too. ALINE I thought you were dead, you asshole! (CONTINUED) 30. CONTINUED: CARNBY Aline... let me explain. In private. Carnby looks over at the Guard. The Guard pretends to read his newspaper. ALINE Give me one reason why I'd ever want to speak to you again? Carnby reaches into his pocket and takes out the lynchpin artifact. Aline stares down at it, immediately fascinated. ALINE (CONT'D) It's Abkani... CARNBY Five minutes, Aline. I'll tell you everything. INT. MUSEUM/ALINE'S OFFICE 63 63 Carnby stands with Aline at her desk, while she scans a 3-D rendering of the lynchpin artifact into her computer. CARNBY I was in the Amazon for six weeks, tracking poachers through their transport lines. Then I fell in with a group of ex- Chilean military selling artifacts on the black-market. This was found in a gold mine in the southern tip of Chile. ALINE And how did you end up with it? CARNBY I asked very nicely. Beat. Aline looks up at Carnby. ALINE You should've called, Edward. Or written. Just to let me know you were alive. Aline picks up the lynchpin artifact, inspecting it. She runs her fingers over the Abkani symbols carved into it. CARNBY Does it make any sense to you? (CONTINUED) 31. CONTINUED: ALINE Yesterday, maybe not. But something happened last night. 63A 63A INT. MUSEUM/ALINE'S OFFICE - MOMENTS LATER Aline and Carnby stand at a work station. A piece of cloth covers up something on the work station. line pulls back the cloth, revealing three Abkani artifacts. Each of the three artifacts is a gold ring, one small and thin, one medium and slightly thicker, and one large. The large ring is shaped like a pyramid with the top cut off and has thin protrusions on its base. Each of the ring artifacts is well-worn from age and engraved with Abkani symbols. Aline puts the lynchpin artifact down next to the others. ALINE They were found in completely different locations. Alaska. Newfoundland. Venezuela. And now this one's from Chile. CARNBY Ten thousand years ago, it would've been like burying them at the ends of the earth. Aline picks up the lynchpin artifact again. She runs her fingers over one symbol in particular, carved into the flat top of the artifact: the DARK SPIRIT. ALINE The Abkani's written language is based on pictograms. Combinations of symbols to create different meanings. But there's one here I've never seen before. he lights in the Office start to flicker. In unison, the computer monitors all go dark. Carnby pulls out a flashlight and flicks it on. CARNBY You're not trying to seduce me, are you? ALINE Give me that. Aline grabs Carnby's flashlight. She lights their way to the Office door. (CONTINUED) 32. CONTINUED: SCENE 64 OMITTED INT. MUSEUM/MAIN HALL 65 65 The lights flicker. Large shadows are cast through the area by the remaining, dim lights. The Guard sits at the Security Desk, talking on the phone. The security monitors are all out. G UARD (INTO PHONE) I don't care if nothing's wrong with the grid. Something's definitely wrong with our power. Get someone down here, pronto. The Guard hangs up the phone. There's a WHOOSH of movement behind him. The Guard turns to the sound. Silence. He flicks on his flashlight, shining the beam into the dark corners of the area. Nothing is there. Something CLATTERS in another room. The Guard quickly turns to the sound of the movement. INT. MUSEUM/HALLWAY 65A 65A Carnby and Aline walk down the Hallway. Framed art hangs from the walls. Small sculptures sit on pedestals along the way. The overhead lights in the Hallway emit only a low glow, flickering sporadically. Aline leads the way with a flashlight. They come up to a door to a second Hallway. The hairs on the back of Carnby's neck rise up. He touches the back of his neck, spooked. Aline notices. ALINE What is it? CARNBY Hairs on the back of my neck just stood up. Aline gets it. Carnby pulls out his PARA-METER. It's an old, battered device. The display lights up as Carnby turns it on. The para- meter immediately picks up some readings. (CONTINUED) CONTINUED: ALINE How come every time you show up, my life gets complicated? CARNBY I could ask you the same thing. Carnby listens at the door. Carnby nods to Aline as he opens the door. Nothing is there. 65B 65B INT. MUSEUM/CERAMICS ROOM The Guard enters the Ceramics Room. The overhead lights give off only low glows, flickering sporadically. The display cases and large sculptures give off long shadows. The Guard walks through the room, shining his flashlight around. He can't see anything out of the ordinary. A WHOOSH of movement slips past the Guard. He turns quickly. Nothing. He shines his flashlight around, looking for anything out of the ordinary. He stands with his back to a display case. From out of the shadows behind the display case, a long, segmented tail emerges. The tail is covered in hard, dark scales. At the end of the tail is a sharp spike. The tail suddenly flicks at the Guard, piercing him through the back of the head and out his mouth. The tail's spike glistens with fresh blood. The Guard's flashlight CLATTERS to the floor. The bulb BREAKS. The tail withdraws from the Guard. The Guard's body falls to the ground, dead. INT. MUSEUM/HALLWAY 2 65C 65C Aline leads the way with the flashlight, followed by Carnby. The Hallway is only faintly lit. From up ahead, they hear a CLATTERING sound. Carnby reaches into his holster and pulls out his revolver. Aline hands him the flashlight without a word. (CONTINUED) 34. CONTINUED: SCENES 66 TO 68 OMITTED INT. MUSEUM/CERAMICS ROOM 69 69 Aline and Carnby quietly come out a service door that leads to the Ceramics Room. They conceal themselves behind a pair of columns, scanning the area before they step out. The lights are dim, with long shadows stretching out through the area. Aline is about to speak, but Carnby puts a finger to his mouth and shakes his head, no. The dead body of the Guard lies in a pool of blood on the ground. There seems to be no one else around. But then, silently, moving with a fluid grace, a XENOMORPH CREATURE emerges out of the shadows. The xenomorph creature is huge, terrifying. It is seven feet tall, covered in thick, dark scales. It stands on two legs, with long, powerful arms that end in razor-sharp claws and a segmented, spiked tail poised behind it. Its demonic head has black, sunken eyes and a severe jaw lined with jagged, fang-like teeth. The head is identical to the stone carving in which the lynchpin artifact was encased. Carnby and Aline look shocked. They freeze, not moving a muscle. Another xenomorph creature steps out of the shadows. The two creatures congregate in the middle of the room. They are the same hulking, grotesque brutes. The two creatures start to communicate. An unintelligible language passes between them. Suddenly, one of the creatures looks up, sensing something. The creature looks directly at Carnby and Aline, hiding behind the columns. The creature delivers a SHARP WHISPER. And with that, the creature fades into invisibility. It has totally disappeared. The second creature immediately follows suit, also fading invisible. (CONTINUED) 35. CONTINUED: CARNBY I think we'd better run... Carnby and Aline scramble to their feet and sprint back towards the service door. An invisible creature comes racing after them. All that is visible is the effect of the creature's movement. It knocks over a statue as it chases after them. The statue SMASHES to the ground. Aline is through the door. Carnby runs through it and Aline pulls it closed behind them. SCENE A69 OMITTED INT. MUSEUM/HALLWAY 2 69A 69A Aline and Carnby run down the long Hallway, towards a pair of double-doors at the other end. The service door behind them bursts open. An invisible creature runs down the Hallway towards them. As the invisible creature runs, it knocks framed art off the walls, smashes aside tables and chairs. The creature isn't visible, only the effect of its movement. Carnby turns and FIRES his gun at the on-rushing creature. But his bullets don't hit anything except the wall on the other side of the Hallway. Carnby keeps FIRING, still not hitting anything. The invisible creature races towards them. Suddenly, the double-doors at the other end of the Hallway burst open. The second invisible creature starts running towards them. Both directions down the Hallway are now blocked. Carnby spots an open door marked STORAGE ROOM. He pushes Aline into it and jumps in after her. INT. MUSEUM/STORAGE ROOM 69B 69B Carnby leans up against the door, pushing it closed. Aline fumbles for her building keys. (CONTINUED) 36. CONTINUED: There's a CRASH as the creature SLAMS against the other side of the door. Carnby strains to keep it closed. The door RATTLES as the creature CRASHES into it again. Aline finds the right key. She gets it into the lock. Suddenly, the creature PUNCHES a clawed hand right through the door. The hand is visible as it digs its claws into Aline's arm. The claws cut deep gashes into her. She SCREAMS in pain. The impact knocks the key out of the lock. Aline drops the keys as she clutches her arm. The creature's arm retracts out the hole in the door. It SMASHES into the door even harder, trying to break through. Carnby strains against the door, trying to keep it closed. CARNBY Can't hold it... Aline grabs her keys. She finds the right key, jams the key in the lock, and turns the bolt. There's another CRASH at the door. But the lock holds. CARNBY (CONT'D) Is there any way out of here? ALINE No! Why didn't you ask me that before you pushed me in here? There's another CRASH. Carnby and Aline back away from the door. The door starts to buckle from the impacts. Carnby reloads his revolver. He has it ready. But then the CRASHING stops. Aline and Carnby listen. Everything is quiet. The sound of HELICOPTERS can be faintly heard in the distance. Carnby listens against the door. ALINE (CONT'D) What do you think? Carnby nods to her. Aline unlocks the door. 37. INT. MUSEUM/HALLWAY 2 - CONTINUOUS Carnby steps out of the Storage Room, revolver ready. The Hallway is empty. Aline steps out behind him. She motions to the double-doors at the end of the Hallway. ALINE Those doors lead to the front entrance. Carnby hands Aline the flashlight. He grips his revolver. Carnby and Aline move down the Hallway towards the double- doors. As they move, they listen intently. The only thing they can hear is the sound of their FOOTSTEPS. SCENES 69D To 69G OMITTED SCENE 69H NOW SCENE 69C SCENES 70 TO 82 OMITTED INT. MUSEUM/MAIN HALL 83 83 Aline and Carnby quietly open the double-doors leading into the Main Hall. The lights are dim. Moonlight streams in through the skylight above them. Aline shines the flashlight around. She hears a WHOOSH of movement behind her and shines the flashlight towards it. The sound of a quickly approaching HELICOPTER can be heard in the distance. The double-doors BURST open as an invisible creature SMASHES through them. It chases after them, knocking everything in its path out of the way Carnby and Aline run. Up ahead of them, the second invisible creature comes CRASHING through the display cases, heading right for them. Carnby and Aline are trapped between the two invisible creatures. They have nowhere to run. The sound of a HELICOPTER rises up overhead. (CONTINUED) 38. CONTINUED: Suddenly, powerful spotlights switch on, shining bright blue beams through the skylight. Another set of spotlight beams shine through the high windows lining the Main Hall. 8 4 84 EXT. MUSEUM - CONTINUOUS A sleek black Bureau 713 helicopter hovers over the building. A pair of spotlights shine beams down through the skylight. INT. MUSEUM/MAIN HALL |